BoogaVerse Project

Separating things into a primary series of chapter threads and two side quest threads reminds me of the comic book comparison I used to make about BGV years back. Except better as having it as a series of threads forming BGV focusing on different player character casts or areas, having three main series of threads forming different chapters would keep things focused, while also giving the opportunity to span out from more than one direction. Let me give an example, using comic book analogy.

Let’s say we have a story arc in BGV entitled “The Dark Watcher Saga.” It’s “issues” AKA chapters could span the following: Sidequest Thread 1 Chapter 20, which introduces the Dark Watcher; Main Thread Chapter 33, where the Dark Watcher interferes with the main story; and Sidequest Thread 2 Chapter 17, where it deals with the aftermath of the events in the main thread. So someone could join in for a particular arc, need only to read some threads to understand things and not every chapter, and then wander off again.

Furthering the comic book analogy, have a chapter that went dead? “Cancel” the chapter, start up a new one. Keeps things from becoming perma-dead.
 
I like the Chapter idea along with side quests. Keeps the effect that everything is happening at the same time but just not as many threads as there have been in BGV. Making open universes like this can lead to inactive threads like people were saying just cause of the amount there are but a chapter system I'd go with. Also about rebooting the lore tbh I kinda have no say since you guys are more familiar with it than I so in the end wouldn't matter to me. Right now I'm just trying to integrate myself and establish my characters.
 
ShineCero


The Side-Chapter thread can focus on smaller issues such as Evelyn and friends trying to find a way to get into Los Demonios and save Gerome, who is being held as hostage, since Citrus-Man had total control of Hope City. This will include three areas, Hope City, Dinostnoe Park and finally, Los Demonios.

The second Side-Chapter thread will focus on small-scale events that might lead to the huge one. For example, the incident with Magiana will be covered by a small group being chased by the Watcher Cult. Once they’re dealt with (say, Lust is defeated), the chapter will end, and it can lead to a tie-in for the Main Chapter for the Watcher Cult with Pride, the Leader, comes into the fray.

Each of them showcase separate areas but take place in the same place. This is to prevent readers and incoming players from reading a ton of threads and have option to take interest into things they want to be part of. Is this something you have in mind?



Yes!

I think it's a good idea to have a small side quest coinciding with the smaller plot that's intending to lead to a big chapter as the conclusion. We have a few plots that are going to need to be built up with a 'trail of crumbs' for side chapter threads. 

To add to this, with Side-chapters/Side Quests, we can wrap up plots that still linger after White Space so these thread slots can be freed up for new story ideas to be introduced. For those who don't know, Guilds are mostly mercenary-type groups and basically stick to operating in 1 or 2 continents (Desolate Lands, maybe other lands sometimes). Even though we have a few Guild members caught in some plots that are for big events, they're mostly to do what you would consider to be a typical small party campaign. In essence, small issues that are isolated and mostly don't affect BV on a grander scale but allow for character development all the same. Smaller-scale storylines can be carried out in these threads without stealing thunder from the big ones. 

I imagine the main chapters would take longer to resolve than small side quest/chapter threads, so we can deliver more variety of bite-sized content & BV itself stays fresh in all aspects.

I think it's okay to merge the Guilds since all but 1 are in the Desolate Lands. The recent event will probably lead to an in-game reason for them to merge parties together (membership size is rather small...). It's good for new characters to come in and bring in pre-existing Guild PCs to interact in an interesting way.
Totally not a shameless promo for people to make Guild characters. Definitely not at all! pls make some

Even if option 1 isn't that drastic a change (thanks for clearing that up btw) it sounds like a more difficult undertaking than this type of Chapter System, at least in respect as to how we can do the current BV setup without falling into the same problems a 2nd time. 
Since it's a universe intended for everyone to contribute to beyond simply playing it if they want, it would seem a bit more difficult to introduce new ideas/content without worrying about so many things like where/when/how it can fit, if it can exist by itself or ultimately relegate it as springboard for current concepts to exist off of. Without imposing restrictions, a subforum system makes it substantially more difficult for fellow players to try their hand at providing new content. 

Using side-chapter/side quest threads relieves that amount of pressure since the thread can just be closed and replaced with a different one if things don't work out. Like it never happened because it didn't affect anything on a grander scale. With a sub full of different location threads, if such a thing happens, a good chunk of the board ends up having to be fixed or rebooted bc it ends up getting dusty. A lot of trouble to fix, especially when you feel like you can't rework things to ensure it gets used!

It feels like there is no difference between the options in this regard, but if a player wants to introduce a new story (small-scale) they're basically basing the contents around the lore BV has set and the limits imposed by this universe. When executed in a chapter system, less time can be spent worrying over whether it's a good time to try it because of the 'big plot' going on and more time can be spent preparing to actually get it going. Does that make sense to ppl?
 
In that’s the case, then I can mostly get behind on that idea. Splitting the Main Story with 2 different Side-Story Chapters can served to involved everyone who isn’t interested in the main narrative for their characters.

Alright, then I can get behind the concept of the idea. Three different threads, the Main Story and the other two will be regulated as “Side-Story” that focused on smaller events.

We will be downsizing the absolute limits of the worlds to simply content within Booga (i.e Space and other stuff will either be phased out or eliminated) while introducing new contents, hence why I placed option one as a way to introduce new ideas, changing old ones and/or revision stuff with a fresh start. Hence why Lore will get updated, cut down and change to be more friendly to newcomers, at the same time, leave something for the veterans as well. It’s one of the reasons why I created a New BoogaVerse Lore thread in the Lore Section.

Therefore, I advocated for the guilds to merged into a singular entity. Avoids too many guilds, too many concepts and house everyone under the same umbrella.

Exactly. If the chapter isn’t doing so well and isn’t off to a great start, then we can closed it and replaced it a better one. We get rid of the fat, avoid dead threads and leaves for more adventure. Considering with three options players can chose from, I think this allows more freedom despite restricting the openness of the original BoogaVerse.
 
Yeah, I think we'll have to put off on Space/Afterlife as separate playable realms. Definitely puts a strain on giving things even amounts of attention so cutting it wouldn't be a problem
 
Plus the afterlife stuff went through, I believe but could be wrong, two revisions and nothing came of it. The only stuff that was ever in-continuity (and then out of continuity) was underworld stuff before the afterlife of Boogaverse was written.
 
Don’t know what happened to the current discussion, so I deleted my post to re-post (with added content) to avoid double posting and bring up the thread up into speed and get people to post things even further.

Despite the revisions (could it could be argued that it was one), yes, nothing came out of it. Space and Afterlife threads was not going to cut it in the current system [before the Chapter system] we had. 

Small correction, Heaven and Hell weren’t considered to be part of BoogaVerse in any aspect of continuity. It was maintained by the an inactive user, Freak, way before the concept of BGV took its first strive in 2016.

With that said, Space stuff is out and the story of BGV will focused on Booga alone. Of course, this does not rule out any alien invasion for future chapters. Afterlife will play a role, but most likely not have an area (and simply something for the updated lore alone). So, we won’t be missing anything trimming off useless fat.

So, to ensure that we are all understanding.
  • Main Story = Huge Issues
  • Side-Story = Beast Slayer Issues [Small Scale]
  • Side-Story 2 = Smaller Issues that involved a set amount of characters.
Of course, we won’t bring this out straight out the gate, as Loopy said, we’ll be doing a test run to see how things work out.

Furthermore, here’s a few changes that will be placed. Please give your thoughts.
  • All monsters will now be classified as Deimos. 
  • Monsters (which Beast Slayers Guild will handle) will be a different classification altogether and will be considered as enemies. Monsters will have Dark Energy (as result of White Space).
  • Pure Energy, Chaotic Energy and Neutral Energy will be revamped somewhat. Pure and Chaotic will be restricted to those that are bless by the Gods or those with hearts sink into darkness.
  • Brotherhood and Sisterhood will be merged into one (known as Magic Society) because of the White Space event.
 
I simply didn't have anything to say regarding the last session, hence this discussion going in hiatus.

I don't see a point in making all monsters Deimos. Deimos are the result of demons becoming more neutral energy due to generational environmental factors, monsters are the result of a living creature or such becoming afflicted with some kind of energy that I don't recall. Deimos are implied to be more humanoid, monsters more beastial. So I don't think it makes sense.

Unless you move Deimos from being more humanoid to being more beastial, than I would understand and think the change is a good idea.

Agreed on the story / chapter divisions.

I'm a tad confused. I thought all guilds would be merged into one. The Magic Society being exempt seems a tad strange. Unless you separated the governing bodies of Paradise Region into the Magic Society and the guild aspect into the Slayers Guild. Then I'd understand.
 
ShineCero said:
Furthermore, here’s a few changes that will be placed. Please give your thoughts.
  • All monsters will now be classified as Deimos. 
  • Monsters (which Beast Slayers Guild will handle) will be a different classification altogether and will be considered as enemies. Monsters will have Dark Energy (as result of White Space).
  • Pure Energy, Chaotic Energy and Neutral Energy will be revamped somewhat. Pure and Chaotic will be restricted to those that are bless by the Gods or those with hearts sink into darkness.
  • Brotherhood and Sisterhood will be merged into one (known as Magic Society) because of the White Space event.

I didn't have anything else meaningful enough to add at the time, otherwise I would've posted again. If I don't reply to something specific in this post, it means I'm fine with it.

IDK about lumping monster PCs and Deimos PCs into the same term since their concepts are very distinct from context of the lore. I guess it's ok to do it, but a revision of the lore would be in order to accommodate the change since most of the monster PCs live everywhere Deimos don't among other potential contradictions I can't think of atm.

By enemies, do you mean the new monsters will just be non-playable violence fodder or?

Grey Star said:
I'm a tad confused. I thought all guilds would be merged into one. The Magic Society being exempt seems a tad strange. Unless you separated the governing bodies of Paradise Region into the Magic Society and the guild aspect into the Slayers Guild. Then I'd understand.

Could be wrong here but, the Sisterhood and Brotherhood weren't really explicitly classified as guilds since it seemed more like 2 factions run by the same governmental body ruling Paradice. Guilds were exclusive to Desolate Lands and some parts of Empire State so they aren't applicable to the merging.
 
Loopy is mostly correct. The Brotherhood and Sisterhood are not classified as guilds since they are more like governmental body split in two factions ruling over Paradice. They train mages and sent them to various guilds to join (well, that was initially the idea anyways). In the new system where all Guilds are merging, the Magic Schools and the Heroes Organization is exempt from this.

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Yes, a revision would/could be in order. I should have added more context that things will be changing to fit the new standard just slightly. Originally, Monsters were animals exposed to chaotic energy. Deimos were descendants of Demons exposed of Neutral Energy. 

What I’m aiming for that Demons break away from “evil spirits” for those that passed on with evil hearts in the Under World. So, under the revision, Demons are beings created by Lucifer for the sole purpose of war during the Crisis War. Once he was defeated, Demons were stranded on Booga. Overtime, they evolved into Deimos. Pure Demons are exceedingly rare—but they can be found in certain places in Booga. Deimos had various of tribes and went on their separate ways. Most remained in the new continent after the Paradice incident.

So that leaves animals. They turned into intelligence creatures (i.e. able to speak, used magic, powers, and tools), like that of Deimos. Should they be classified as such, or simply considered them as “monsters”?

For the new enemies, what I was thinking that a new type of force will be the focus for the Beast Slayers. I was thinking of classifying these types as “Eldritch Abominations”, unnatural forces fuel with Dark Energy that disregard the natural laws we know it. But I’m afraid that we might ran into too many classifications, unless you guys are fine with that? They will be playable for other players to use, but only as a villainous role.

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So, after doing some research and some good suggestions for Dungeon and Dragons stuff. I wanted to hear your opinions on this idea of a new boss fight format that I’m planning on using in the White Event relatively soon (I hinted this in the second phase of the Doom fight).
I want to set up the Boss in a way that allows players more flexibility of how they approached them in battles. It starts out with their name, transformation and list all their abilities with detailed description of what they do and their aftereffects. It also includes survival rate and weaknesses if applicable, and of course, music.

But here’s something that stray a bit different. The Boss will start off with shields that last for the duration of posts. For example, let say Negative creates a powerful barrier that protects him, which takes 5 posts to take it down. This means, Negative cannot be harmed as long the shield is up. However, if all 5 posts from players use it against the shield, on the 6th post, it’ll be destroyed and opened to attack. Here’s an illustration:

pZ1lcDH.jpg


Once the 5th post destroys the shield, the 6th poster can attack and so forth. Does that makes sense? It won't be as straight-forward as that (I'll post in between for attacks).
 
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