SPINAL said:![]()
This was the original concept of the game remember? What happened?
Wow, what the fuck happen? That actually looks amazing!
Reviewers are ripping the game apart
Mighty No. 9 received "mixed to average" reviews, according to video game review aggregator Metacritic. GameSpot awarded it a score of 5 out of 10, saying "Mighty No. 9 is an inoffensively average game sprung from the memories of the past, with little to show for its position in the present." IGN awarded it a score of 5.6 out of 10, saying "Charmless and full of poorly-executed ideas, Mighty No. 9 fails to entertain despite its legendary pedigree." Game Informer reviewer Andrew Reiner gave it a score of 6 out of 10, stating that "Too much of the content feels recycled, from enemies with shields to weapon designs coming close to being copied wholesale" and that "Unfortunately, none of the familiar content is as stylistic or lively as it once was. Mega Man’s characters and artwork were consistent and unified; Comcept’s take is largely pedestrian."
"This held doubly true for boss battles; yes, in true Mega Man style you'll find there's one weapon that works particularly well against any given boss, but if I didn't have it, I never had any difficulty plowing through with ye olde standard blaster. This undermines a key part of the Mega Man formula that Mighty No. 9 intends to ape: the strategy of choosing which bosses to fight when. Since I can easily down any boss without hitting-their-weak-spot-for-massive-damage it really never mattered what order I tackled them in. Since the levels and bosses failed to challenge me in ways that demanded the use of these abilities, they ended up feeling superfluous."