Gender: Platform, Side-Scroller, Adventure
System: Nintendo Entertainment System
Creator: Shingeru Miyamoto
Release Date: February 12, 1990
Age Rating: E for Everyone
My Rating: 100 out of 100
My Thoughts:
I still own and play this game on my old NES. This was the 3rd and final NES Mario game in the trilogy before the games went to the SNES, CD-I, and N64. For an 8-bit game to have so much detail and countless places to explore is mind blowing. My favorite world was always World 4 which was where everything was giant and it just seems really cool how they made the sprites of the monsters bigger. When i was younger i was fasinated and i kept playing the game and finding the whistle, just so i could get to that world faster....but the places i hated the most was the Plant World and the Ice World. Even if you had skills, those areas caused so much trouble with the annoying, but cool maneuvering platforms, plant filled pipes, and slippery platforms. I also always had fun kicking my brothers ass on VS. mode This game really deserves the title "Classic".
Plot & Gameplay:
Super Mario Bros. 3 is a 2-D platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective. The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 2—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can fly and float with the aid of special items, slide down slopes, and execute new types of jumps. Super Mario Bros. 3 is set after the events of previous games. Mario and Luigi embark on a mission on behalf of Princess Toadstool to stop Bowser and his children (called "Koopalings") from terrorizing the kings of seven regions in the Mushroom World; the Koopalings stole the kings' magic wands and transformed them into animals. Each region serves as a game world that is divided into stage levels, and an eighth region is included as the final world, Dark Land. The eight worlds feature distinct visual themes; for example, the second world, "Desert Land", contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land", are populated with obstacles and enemies four times as large as other worlds.he player navigates through the game via two game screens: an overworld map and a level playfield (pictured right). The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, and dodging or defeating enemies.
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat; the first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world. Other map icons include large boulders and locked doors that impede paths, and special minigames that provide the player a chance to obtain special power-ups. A new feature is the player's option to save power-up items obtained in minigames for later use via a menu accessible at the overworld screen.
In addition to special items from previous games like the "Super Mushroom" and "Fire Flower", new power-ups are introduced that provide the player with new gameplay options. Items vary in scarcity; for example, 1-Up mushrooms, which give the player an extra attempt to play after the character dies, are abundant, while the "magic whistle", which enables the player to bypass certain worlds, only appears three times in the game. The "Super Leaf" and "Tanoki Suit" give Mario raccoon and tanuki appearances respectively and allow him to fly for a short period of time. Other suits include the "Frog Suit," which increases the character's underwater speed and agility and improves jumping height on land, and the "Hammer Suit," which gives Mario the appearance of the Hammer Bros. enemies and allows him to throw hammers at enemies and resist fire attacks. Some abilities provided by the suits are intended to give the player more navigation options in stages. For example, the Frog Suit allows the player to access underwater pipes, and the Tanooki Suit can temporarily transform Mario into an invincible statue, reducing the threat of damage. During the game, Mario can find a Warp Whistle, which will take him to a new area of the game. When using the Whistle, the tune played is the exact melody used from the Whistle in The Legend of Zelda.
Super Mario Bros. 3 includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi. Through this mode, players can also access several minigames, including a remake of the original Mario Bros. arcade game.
Music:
Theres is a lot more music to go threw on this game then the other 2. there has to be sense there is 8 worlds lol. i think all the songs are amazing but, sky area music is what i like the most. the piano notes that signifies an uppity mood is really nice to hear. You also gotta love the vs. mode music, it made those battles with your siblings or friends epic as you kicked a turtle back up just has they where about to hit it and make them lose.
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Conclusion:
i think you know the answer...
A MUST PLAY
Side Note: Plot & Gameplay information are from Wikipedia.