Things you hate in video games

This mostly applies to Super Mario Maker 2. I hate it when someone makes a super hard level with invisible blocks at EVERY jump and a million enemies with 3 GIANT flying Bowsers. Then, when you finally beat it, you download the level and see that the person put a secret exit to upload the level (A Dev exit), leaving the players to play a horrible level because he felt like being a dick.
 
I have a love/hate relationship with games with multiple branches and routes. So idk I hate them but they give more content so???
 
When you try to skip a notoriously tedious part of the game and try to take a shortcut by going to the next area that has the item required to resolve the conflict at your previous area, but the game doesn't allow you to take any shortcut because you didn't trigger a specific event within a building inside the previous area that with a dialogue box saying you need the item.

and ONLY then does it let you get the item. Otherwise your path is blocked....

I mean, I get it, but it's like a slow torture if you've played the same game 3 different times
 
When the final boss doesnt let you go back to grind more levels.. i dont wanna lose so much progress just to go back and grind some more damn it!! XB is so harsh rn   :sob:
 
Ploep said:
When the final boss doesnt let you go back to grind more levels.. i dont wanna lose so much progress just to go back and grind some more damn it!! XB is so harsh rn   :sob:

Ahhh, that's one of the things I dislike in some rpgs. Grind, grind and more grind just to get enough decent level to challenge the boss :pensive:
 
PoS grindy battle passes. If it's the only thing to actual progress in, I'm instantly bored of that game.
 
When during GTA San Andreas, whenever I'm lining up to do a unique stunt for example, some asshat NPC gets in my way and knocks me off the bike.
 
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