Ah, okay. Strange that they are still able to continue making Minecraft story, despite being declared "bankrupt". :thinking:
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LoopyPanda said:Netflix is the only company they have a legal contract to fulfill, hence the skeleton team of 25 people remaining. Once they're done with Minecraft, they're gonna close up shop. Otherwise they'd probably get into legal trouble for not finishing their work.
Freak said:Honestly, I don't find it very surprising that Telltale was ultimately destined to shut down. I would gander that beyond TWD, none of their games ever truly took off, with Borderlands and Minecraft probably being the closest games to do so due to being the hot shit of the time. I mean hell, even things that WERE the hot shit didn't take off with TT. Game of Thrones, anyone? Regardless, it seems like they're looking to get someone to finish the Final Season of TWD so we might see that come out still. Apart from that, don't get your hopes up for any of the other games lined up to come out. It'll probably all end up as vaporware.
LoopyPanda said:@"Freak" @"ShineCero"
The thing about Telltale is that aside from 2 or 3 titles from the mid-2000s, none of the games they made have been truly original. They just make games based off existing IPs and try to do the bare minimum to give it some semblance of unique flavor. The amount of IPs they've nabbed to make games for is rather surprising if you give it a cursory glance from google's listing results. They even made 2 CSI titles in 2006-2007! But it doesn't seem to matter if they choose popular IPs or not, the fact that after TWD, every game following from that followed the same point and click adventure game you'd find in a Flash Game Arcade from 2008. They claimed choices are important and that certain characters "remember it" but that's not even halfway true! They really do not change the core storyline and most of the cast will die or fall off the casting page somehow anyway. Detroit Become Human actually had a more detailed choice tree that you could see based on what you unlocked, which gave it more replayability value than any of the Telltale ganes do. Telltale's games have basically 1 ending, so you play it once and never touch it again unless you want to make a "Silence only" run or just pick the dumbest choices to see what happens for a yt vid. Their games are so streamlined that Youtubers essentially negate the need to actually buy it and see what happens; this is the case for plenty of games, but people often will play it if they like the mechanics in the game or wish to see any other endings that can occur besides the one the youtuber achieved. But for telltale, I consistently made the conscious decision of not needing or wanting to buy the game myself. Why should I if I can just see people do it for me?
They had a tendency to work on multiple games at one time though.
On the news side, a few anonymous people from Telltale are saying they're looking for a different company to finish TWD and claim that the third episode is "basically finished" and only is pending rating reviews from the ESRB before release. Usually it takes at least 2 months between episodes, but suddenly the ire of twitter has forced them into ultra productivity with a team of 25? Doesn't make much sense to me, but the report doesn't mention if Telltale is giving any laid off people severance pay. Just that the company who finishes the job will get the paycheck/revenue generated from what they complete. Here's Kotaku's article: https://kotaku.com/telltale-is-looking-for-another-company-to-hire-its-sta-1829503254
Something just doesn't add up here. They supposedly closed up the studio because they said their games were financially unsustainable (which is true, everything after TWD 1 was technically a financial bomb) and could not continue tanking, are filing for bankruptcy, and yet, they claim that it's feasible to grind out the last two episodes by either re-hiring ex-TWD dev members or handing it off to another company with the 3rd episode "basically finished" barely 2 weeks after they released the second episode? If they were forcing their larger staff roll into overtime to get everything out by the shipping date at a minimum of 2 months wait between episodes, how did a 25-man skeleton crew finish the 3rd in not even less than a week? Management be trippin.
ShineCero said:Can they pursuit legal procedures if they don't received payments on a game they work on? Seems kind of bullshit that they released a game without paying those who work through blood, sweat and tears.
Furthermore, if the skeleton crew going to continue working on the Minecraft for a long time? Or after they released this, it's done and over with until they transferred to another studio?
I highly, highly doubt, considering the allegations from employees and the toxic CEO...., would they bother coming back to finished an "supposedly finished game". How could Telltale be focus on looking for another studio to finished the game? Shouldn't they worry about Minecraft, or they hope someone buys off the rights so they can be stable? :thinks:
You know what this reminds me of? It seems that they got full of themselves, a bit too much, and ride the TWD train by getting a bunch of other license games (which costs a lot). Because if TWD was such an success.... they kept using the same engine for all their games.
Skybound Games will complete Season 4 of Telltale’s The Walking Dead, the company announced today. Skybound Games is part of the company behind The Walking Dead comics, which Telltale’s adaptation is based on.
According to a statement from Skybound, the company will work with people from the original The Walking Dead team to finish the series. “Skybound will work with members of the original Telltale team to finish the story in a way the fans deserve,” it said.
Earlier this week, Kotaku reported that Telltale was in talks with potential partners on a deal that would see another company hire some of its former employees to finish episodes 3 and 4 of the game’s final season, both of which were already well into development according to two sources. This appears to be the culmination of that effort, although many of the details surrounding it remain unclear.
The second episode of Telltale’s episodic series released on September 25, but the fate of the final episodes has been up in the air since Telltale announced the closure of its studio on September 21, letting go over 200 staff members without severance.
Six years ago, Telltale Games performed two minor miracles with one video game: “The Walking Dead” both reinvigorated adventure games and proved that television shows, “The Walking Dead” in particular, could be meaningful inspiration for award-winning video games. The success of the game also highlighted what “Walking Dead” creator Robert Kirkman hoped to do with Skybound Entertainment: give creators control of their creations, no matter the medium.
Telltale Games’ business and creative partnership with Skybound seemed a match made in heaven — until it wasn’t.
Last month, struggling from months of apparent financial issues, potential investors AMC and Smilegate pulled out of deals with Telltale and the company essentially shut down. It was a surprise to everyone, including Skybound Games.
“We are plugged in with our partners, but these are businesses being run and we try not to control their business,” Dan Murray, president of Skybound Interactive, told Variety. “We knew some of the challenges Telltale was facing, but when the news hits so suddenly everyone was taken off guard. The game industry is always filled with challenges. It’s hard making games,” Murray said. “Whenever something like this comes up, our intention is to try and do the right thing, not just by the brand, but by the fans. This was our chance to do both. It’s also our intention to make sure to do right by the people we were working with. This is a business that is made by people, and when things like this happen there is a human cost. We are trying to do what we can to work with the original staff and provide a soft landing.”
Murray declined to share any of the financial information surrounding Skybound’s deal to take the game over from Telltale. He also declined to say how many people from the original team would work on the game or what sort of contract it would be — short-term or a permanent hire.
“We are doing our best to take care of the people,” he said. “Our intent is to work with the original team but there are a lot of moving parts. I don’t want to get into the specifics around the deal itself, but I will say this: We are doing everything we can to do right by the people making the game. There’s not a huge upside for the corporate entity of Telltale Games.
“This has nothing to do with Telltale Games and everything to do with the people involved with making ‘The Walking Dead’ game and trying to take care of them in the meantime the best way we can. That’s the process we are in: Save the game for the fans and provide at least a runway to the team as we finish off the game. This has everything to do with the people who are making the game, and the fans.”
While the former staff of Telltale Games continues to struggle to find new jobs and deal with the sudden closure, Skybound is trying to navigate those waters in a way that, Murray hopes, will help give those developers time to find footing and also result in a conclusion to the game. When asked if Skybound might consider building out an in-house staff to start creating more of its games inside the company, Murray said that was unlikely, at least in the short term.
“There is a challenge to that idea,” he said. “We discussed it, but our company is built around creators, doing whatever we can and working with a creator’s IP to extend it outward. Bringing on a whole team is a big initiative and something we weren’t prepared for.”
Creating an in-house development team, he said, would limit the company’s ability to experiment with such a diverse selection of IP and genre. Skybound is also still working through the details of how the game’s final episodes will be sold, he said.
While the sudden closure of Telltale Games could be interpreted as a sign that narrative-driven games aren’t profitable, Murray said that Skybound still believes in them. He also said the company continues to examine ways to tell more stories from “The Walking Dead” using the same sort of gaming approach.
“We believe in narrative games,” he said. “We believe in story games and we will continue to tell the best stories we can around ‘The Walking Dead.’”