The Overseers
To run Reality Vortex as efficiently as possible, Jinaira took portions of his own energy and split it into eight entities. Originally started out as mere extensions of himself, these entities would grow to gain their own personalities, traits, ambitions, and agency. Dubbing them as “Overseers”, they are task with ensuring the growth and prosperity of Reality Vortex.
The Mysterious Manor, known as
The Border of Life, is the birthplace of all Overseers and the first establishment of Reality Vortex. It is a strange manor filled with artifacts and remnants from other worlds in the Vortex. An impenetrable barrier, formed from the very essence of Jinaira’s energy, prevents virtually anyone from entering the manor. Only those with Dark Energy or Clear Mind can bypass it.
While some rooms in the manor contains secrets of Vortex, the most important rooms are those resided by the Overseers. Once the Overseers reached a certain point of becoming their own individuals, their specific powers manifested, their appearance takes shaped and will gained a unique name. In turn, their rooms will naturally warp in response to their sentience.
History, the youngest of the Overseers. Taking on a more feminine appearance and pronouns, she is the
Overseer of Events. She collects all things across the cosmos and beyond to create a record of all events of Reality Vortex in a Vase called “Vase of Ages”. She can manipulate history at her will, including adding and erasing moments in history to change one’s fate if she so wishes. After the rebirth of Reality Vortex and time began to flow, History was able to gather history from across all worlds into Reality Vortex’s recorded events. In her room, all relics and artifacts from all worlds resided here, but rendered inactive of their abilities. She is the sole resident of the Border of Life.
Futurology, History’s Twin and the second youngest of the Overseers (only by a few seconds). She is the
Overseer of Outcomes. In her room, there are infinite number of orbs that contains outcomes of all possibilities known as “Orbs of Outcomes”. She can perceive everything that’ll happen based on these outcomes and worked accordingly. She can also force certain outcomes to occur if it benefits her in some way. Both History and Futurology do not get along well and are constantly bickering with one another.
Growth, the third of the Overseers. They took on a more androgynous appearance and used gender-neutral pronouns. They are the
Overseer of Development. Tasked by Jinaira to oversee the development of Reality Vortex, Growth ensures that the world is growing in a stable rate. Any deviation or defects that prevents such development will be eliminate on the spot. They also analyzed the development of individuals, determining if their growth will be healthy for Reality Vortex or detrimental. If the latter, they’ll absorbed their development and revert them back to their original state. If one enters their room without a sound mind, leaving will result the person to come out with an opposite affiliation and personality.
Barrier, the fourth of the Overseers. Taking on a more feminine appearance, she is the
Overseer of Protection. She has a simpler role as an Overseer, creating and preserving the barrier around Reality Vortex. If any events that there’s a breach of the barrier, it is immediately repaired. Those that enter her room, especially without Dark Energy, are unable to leave. They’re trapped over in an eternal, frozen state.
Guardian, the fifth of the Overseers. Taking on a more feminine appearance, she is the
Overseer of Giving. She is tasked to maintain the Vortex Tree and ensured that everyone comes to Reality Vortex; when they’ll appear, depends on her discretion. She ventures the world seeking to disciples to bestowed Clear Mind; to annoyingly thwarted Brutality’s plan to overrun Reality Vortex with Behemoths and create an “Rescinded”, simply to create a counter. Those who attempt Clear Mind and failed are added underneath her dress, forever trapped, to act as mere bodyguards. She is also capable of restoring a coined person back. In her room, if one enters and leaves without Clear Mind, their minds will be left behind and their bodies will be nothing more than a walking, empty shell.
Brutality, the sixth of the Overseers. Taking on a more androgynous appearance, but used male-specific pronouns, he is the
Overseer of Taking. He was task to ensure that Dark Energy doesn’t spill all over Reality Vortex (and presumably, consumed Behemoths and Black Crystals). However, he is the most rebellious of all the Overseers and went against the will of Jinaira. He considered mortal life as an unnecessary concept that simply delays true death. Since this is impossible in both iterations of Reality Vortex, Brutality began to usurp the opportunity of finding the right person to turn into Behemoths. His ultimate goal is to seized Vortex Tree and infect it with Dark Energy. Brutality can take away one’s memories, bonds, decisions and ideals and scrambled them to such a point that they’re easier to fall to destruction. If one were to enter his room, their aggression, distrust, paranoia, and any negative traits will reach critical levels.
Spirit, the seventh of the Overseers. Taking on a more androgynous appearance, but used female-specific pronouns, she is the
Overseer of Cruelty. Unlike the rest of the Overseers, she has no specific purpose nor task. Instead, she simply does things freely out of her own amusement, mainly causing discord and chaos whenever she goes. If Spirit find someone she's interested in, she'll continuously messed with them until they break. She is the cruelest of the Overseers and isn’t view positively by the others. She, in terms of appearance, looked the most similar to Jinaira. If one were to enter her room in the manor, they'll lose all their memories. Only if they come back to her room a second time, would their memories returned.
Balance, the eight and final of the Overseers. They took on a more androgynous appearance and used female-specific pronouns, she is the
Overseer of Will. She oversees the affairs of all the Overseers and ensure that there’s no in-fighting between them. She will not act unless she received the order from Jinaira himself. She is the strongest of the Overseers. If one were to enter her room, one will become enlightened and achieved total peace with themselves. However, it will disappear once they leave the room, forgetting everything except that feeling.
The Overseers cannot be sense by any means—regardless of one’s battle power, ability, or connection. Only when an Overseer allowed themselves to be sensed by someone—and its only to that specific person(s). The Overseers do not live in Reality Vortex, but rather in a “dimension” within; it cannot be reached by any means—only if they’re connected with an Overseer. Overseers also cannot interfere with each other. If two overseers are fighting; Balance will appear to ends any squabbles; so, they always tried to avoid one another as much as possible. And if they do come to a battle, they usually pick a “avatar” to do the fighting for them; a loophole that avoids confrontation from Balance.
UNIQUE ABILITIES IN VORTEX
Clear Mind is a state where all internal and external factors ceased and grants one’s mind to freely perceive and respond to any scenario, with choices best suited for it. It allows their mental abilities and awareness to operate at such a prominent level that emotions, bonds, subconsciousness, any other mental boundaries/limitations no longer have any influence. All Cosmic Plants, and by extensions, The Overseers, have access to this powerful state of mind. Guardian has absolute proficiency in Clear Mind and
only she can bestow the ability to mortals (there is no method other than this), which turns them into a Rescinded.
- Rescinded do not have Dark Energy.
- Clear Mind requires upmost concentration. Anything that disrupts it when a Rescinded is using Clear Mind will cause Mind Backlash. A devastating aftershock that fractured their mind down as an image of blood rupturing from their head, followed by a surge of electrical shocks surging through their body. It takes a while for them to recover.
- The more a Rescinded taps into Clear Mind, the more their emotions disappeared, until they can no longer feel emotional drive. Rather, emotions will simply a be tool if its efficient for a scenario.
- A Rescinded’s appearance will change overtime, resembling to that of Guardian, including grey skin, white hair and eyes, and horn that looks strikingly similar to her elf ears.
- Breathing Technique is a special skill that allows a Rescinded to tap into Clear Mind far more easily, clouding everything in darkness to avoid interference. However, this simply hasten the destruction of their emotional drive.
- Rescinded are aware of Overseers if they appeared before them or others.
- Upon full mastery, they’ll be able to utilize Guardian’s abilities.
- Wanderers are previous Rescinded that failed to master Clear Mind are dragged underneath Guardian’s dress, forever trapped for all eternity and act as mere bodyguards. However, in preparation of training the next disciple of Clear Mind, Guardian will release previous disciples out to the wild and have them wander Vortex. A second chance, they are task with mastering Clear Mind again and escaping Guardian’s prison: the fastest way to accomplished this is by defeating the next disciple of Clear Mind. They are very powerful opponents—they will act as “secret bosses” in the story.
Behemoths is a state where all personality, emotional attachments and the concept of self-awareness ceased, leaving only their killing instinct intact. Free from all inhibitions, their bodies automatically attacks and defense at the slightest of movements. Even breathing, thinking and thoughts at a subconscious level trigger a response. Unlike Clear Mind, which is bestowed upon, Empty Mind can only be obtained by these conditions: when an outsider reaches the end-stage of Dark Energy, Behemoths, and completely abandoning their greatest bonds.
- Behemoths will rapidly evolve if their regeneration fails.
- A Behemoth’s appearance is depending on the user. Some can look monstrous; some can simply have a more humanoid appearance. Only thing that always consistent in all Behemoths is red eyes.
- Behemoths is the end-stage to one exposed to Dark Energy. Once they become a Behemoth, it cannot be reverted by normal means.
- Empty Mind harnessed the power of Dark Energy efficiently, including regeneration, hyper awareness, precise attacks and defenses and reality warping.
Limit Break is a state where an outsider will experience a surge of power and surpass their natural limit. After the rebirth of Reality Vortex,
Growth placed a limiter on all outsiders in Vortex. However strong they are in their original world, that is their limit in this world and cannot go any further. However,
under very special circumstances, one can achieve a state where they will surpass their limits and gain abilities they never displayed before. It is considered a transformation.
- Composite Beings, Altered Beings and Yowls cannot achieve Limit Break.
- The Breakers, prior to New Roads, cannot achieved Limit Break (until 8th Arc). New Breakers can achieve them.
- Once they reach Limit Break, they will be constantly surrounded with red, electricity-filled aura.
Cruel Touch is a state where all attacks, no matter the strength input, will be fatal. It’ll slowly turn the user’s arms crimson red and their fingertips black. Depending on the person’s personality, Cruel Touch will rapidly expand its functionality based on negative emotions or stress.
Only Spirit can bestow the ability to mortals.
- It is not a one-hit kill, but each attack will be extremely damning to their opponents.
- It can slow egeneration; at critical levels, it can even bypass/stop regeneration altogether.
- It can drain away one’s stamina throughout the duration of battle.
- Once a user reached critical state, their arms will morphed into a armor-like state.
- Cruel Touch disappears when the user dies.