Grey Star
Super Giant Star
P/P - http://boogaloocrews.com/showthread.php?tid=908
Notes:
Character who receive augments (He Who Fights Monster Project) are LIKELY, not guaranteed, LIKELY, to lose their sense of self, becoming psychopathic and a threat to humanity. The same for any psychics, and together a complete loss of humanity is ALMOST guaranteed.
Psychic powers work as mind reading, telepathy, astral projection, and liquidizing the brains of your enemies.
Augmentations stem from lore and legends regarding monsters. So for any augmentations a character has mention what monster it comes from, for example a transplant of Nemian Lion hide to give resistance to bullets.
Note for Shinecero and LoopyPanda: Fake graves are a thing you know, especially for vampires.
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Template:
Name:
Gender:
Age:
Appearance:
Class:
Weaponry:
Augments:
Backstory:
----
Name: Hircine
Gender: Male
Age: 36
Appearance: A black furred werewolf, six foot tall, four hundred pounds, wears a suit of dark green - grey armor. Silver eyes.
Class: Berserker
Weaponry: A rifle loaded with hide piercing rounds. And some good ol' werewolf claws.
Augments: Lycan
Backstory: A former P.O.H. soldier, who was turned into a Lycan on a mission. Following Rehab, he started to put his new found inhuman strength to use against monsters.
Name: Valentine
Gender: Female
Age: 20
Appearance: A woman dressed in a red cloak with black sunglasses.
Class: Director
Weaponry: Back up pistol
Augments: None
Backstory: A squad announcer who acts as mission control for her assigned unit. In this case, the characters here.
Name: "The Pale Woman"
Gender: Female
Age: Unknown
Appearance: A pale American woman with dirty blonde hair and brown eyes, wearing a white dress with jeans, grey jacket, and boots, grey blindfold over her eyes.
Class: Occult Hunter
Weaponry: Unknown
Augments: Unknown
Backstory: Only seen through audio and video logs scattered throughout the monster dens and infested cities of Europe and Canada, she has extraordinary knowledge over all kinds of monsters. Their inner workings, their inner feedings, and their weaknesses.
Notes:
Character who receive augments (He Who Fights Monster Project) are LIKELY, not guaranteed, LIKELY, to lose their sense of self, becoming psychopathic and a threat to humanity. The same for any psychics, and together a complete loss of humanity is ALMOST guaranteed.
Psychic powers work as mind reading, telepathy, astral projection, and liquidizing the brains of your enemies.
Augmentations stem from lore and legends regarding monsters. So for any augmentations a character has mention what monster it comes from, for example a transplant of Nemian Lion hide to give resistance to bullets.
Note for Shinecero and LoopyPanda: Fake graves are a thing you know, especially for vampires.
---
Template:
Name:
Gender:
Age:
Appearance:
Class:
Weaponry:
Augments:
Backstory:
----
Name: Hircine
Gender: Male
Age: 36
Appearance: A black furred werewolf, six foot tall, four hundred pounds, wears a suit of dark green - grey armor. Silver eyes.
Class: Berserker
Weaponry: A rifle loaded with hide piercing rounds. And some good ol' werewolf claws.
Augments: Lycan
Backstory: A former P.O.H. soldier, who was turned into a Lycan on a mission. Following Rehab, he started to put his new found inhuman strength to use against monsters.
Name: Valentine
Gender: Female
Age: 20
Appearance: A woman dressed in a red cloak with black sunglasses.
Class: Director
Weaponry: Back up pistol
Augments: None
Backstory: A squad announcer who acts as mission control for her assigned unit. In this case, the characters here.
Name: "The Pale Woman"
Gender: Female
Age: Unknown
Appearance: A pale American woman with dirty blonde hair and brown eyes, wearing a white dress with jeans, grey jacket, and boots, grey blindfold over her eyes.
Class: Occult Hunter
Weaponry: Unknown
Augments: Unknown
Backstory: Only seen through audio and video logs scattered throughout the monster dens and infested cities of Europe and Canada, she has extraordinary knowledge over all kinds of monsters. Their inner workings, their inner feedings, and their weaknesses.