LoopyPanda
Black Jacket
Planning thread with summary info there: http://boogaloocrews.com/showthread.php?tid=327&pid=4412#pid4412
GAME THREAD HERE: http://boogaloocrews.com/showthread.php?tid=397
There is a bit of reading to do before you register characters, however, so do take a look-see!
Information:
×*× CREW ×*×
The crew as a whole is referred to as just Porates, so it doesn't matter what you exactly do with your life or are. The crew is all mostly humanoid creatures. But in a world ruled by Neptune's home, his (figurative) children of course are bound to roam.
Humans:
Mermaids (are not gender exclusive):
Sea Sprites
Other Sea Creatures
××Dragon's Eye Guild××
The Dragon's Eye Guild is a kind of mercenary guild that protect civilians and sailors from the violence of the sea. They arrest Pirates most often, but have been known to hunt Mermaids for extra rewards. The Guild headquarters usually occupy areas by the docks for quick access to land or sea patrols. Mercenaries are made up of 2 classes. Under oath, they are forbidden from collateral damage to mainland properties. Magicians are more physically vulnerable than swordsmen, and their magical energy can be quickly drained out if not careful. Some are rather greedy, but most have the responsibility of maintaining public order & doing public services.
Swordsmen:
Much of the Guild is comprised of skilled swordsmen. Their side arm is often a pistol.
Magicians:
This class tends to use black magic and hexes [aided by spellbooks] to apprehend their targets. The magic can also lay traps. Enchanters, however, can weaken or circumvent their magic altogether. These people are rather frail behind their magical arsenal.
-Everyone on the Crew starts with one weapon. Keep in mind that this is set in the ~1700s where Pirates were most common. So choose your weapons/designs with this in mind.
-Any Dragon Eye Members cannot have magical powers belonging to another member. Avoid having magic abilities overlap with others' characters and potentially OP powers that pirates cannot counter.
-Despite this being based off Pirates, all characters must be Original and not based off an existing franchise.
-Limit to 2 characters minimum. You may register more if you believe you can handle it but no more than 4. If a character dies, they may be replaced. It'd be cool if you made a Dragon Eye member too. Jus' sayin.
-All characters must be at least 18 or up. Younger will not be accepted.
Personality: He's motivated largely by the riches of the fabled Deadman's Grotto. Roger's greed is typical of any pirate, but his rags-to-riches dream has his heart mostly in the right place. The thirst for adventure is different, given that he is a wanted criminal.
Background: Roger was in a previous crew, but the ship had been captured by Dragon's Eye. He was the only one to escape from them, and is considered a Wanted Criminal on the run.
GAME THREAD HERE: http://boogaloocrews.com/showthread.php?tid=397
There is a bit of reading to do before you register characters, however, so do take a look-see!
Information:
×*× CREW ×*×
The crew as a whole is referred to as just Porates, so it doesn't matter what you exactly do with your life or are. The crew is all mostly humanoid creatures. But in a world ruled by Neptune's home, his (figurative) children of course are bound to roam.
Humans:
Most pirates are typically human. Pirates, as they don't typically seem to be educated or have been in higher education systems, generally are unable to use magic. They can, however, utilize items that can weaken their effects. Such items are typically created by an Enchanter [Taken by Nick]. Humans/Pirates have a better ability to use pistols, cannons, or other weapons the best.
Enchanter is a very small class, as hardly any are available. This class generally learn from previous generations how to create potions and enchant items. Enchanters are rare to come by, but are usually given large rewards by those they assist. They are a reclusive type of people given that they pose a threat to the Guild's numbers.
Enchanter is a very small class, as hardly any are available. This class generally learn from previous generations how to create potions and enchant items. Enchanters are rare to come by, but are usually given large rewards by those they assist. They are a reclusive type of people given that they pose a threat to the Guild's numbers.
Mermaids (are not gender exclusive):
The fabled beautiful creatures of the sea, these people are often held accountable for many crashings and sinkings of ships. Many humans have begun to hunt them for their beautiful tough scales as a sort of trophy or proof. Additionally mermaids are often killed by those of the Dragon's Eye Guild to "protect sailors from those abominatioms". Their numbers have been reduced as a result.
There are full and half mermaids.
Full mermaids have the ability to shift forms between land and sea, but are notably identified by patches of scales on various parts of their body and gills by their ribcages in their Land Form. In their Aquaeous Form, the legs fuse into one long scaly tail (with fins) for swimming great distances at fast speeds.
Half-mermaids have no "form shifting"; they have limbs of humans, but retain scales and gills clustered by the ribcage along with membranous tissues between fingers and toes that extend when in the water. These individuals don't have the same max swimming speeds as their full-blooded counterparts, yet still possess the ability to spend extended amounts of time underwater.
Both types of Mermaids, however, need to be constantly hydrated-- be it taking water in through the skin or drinking clean water. Dehydration for mermaids after a time can lead to dizziness, rapid heartbeat and breathing, scales cracking/falling off, and in extreme cases, unconsciousness and "the sleep with Death". On a lighter note, these people have scales of either one color or various colors that have a beautiful glimmer in the sea that reflect the light of the sun and moon. Scales are tough, and can double as a quick defense from blunt objects or help make a harder hit. The weapons Mermaids could possibly carry on them are usually made from sharpened bone plates or shells.
There are full and half mermaids.
Full mermaids have the ability to shift forms between land and sea, but are notably identified by patches of scales on various parts of their body and gills by their ribcages in their Land Form. In their Aquaeous Form, the legs fuse into one long scaly tail (with fins) for swimming great distances at fast speeds.
Half-mermaids have no "form shifting"; they have limbs of humans, but retain scales and gills clustered by the ribcage along with membranous tissues between fingers and toes that extend when in the water. These individuals don't have the same max swimming speeds as their full-blooded counterparts, yet still possess the ability to spend extended amounts of time underwater.
Both types of Mermaids, however, need to be constantly hydrated-- be it taking water in through the skin or drinking clean water. Dehydration for mermaids after a time can lead to dizziness, rapid heartbeat and breathing, scales cracking/falling off, and in extreme cases, unconsciousness and "the sleep with Death". On a lighter note, these people have scales of either one color or various colors that have a beautiful glimmer in the sea that reflect the light of the sun and moon. Scales are tough, and can double as a quick defense from blunt objects or help make a harder hit. The weapons Mermaids could possibly carry on them are usually made from sharpened bone plates or shells.
Sea Sprites
Sea Fairies or Sprites, they're mischievous creatures that wander in and out of the gazes of humans and seen as effects of the Sea Madness (no, you aren't going crazy, we're real). They know the seas better than the sailors, and can enchant you with protection runes or assist you in escaping trouble. Just one catch; you must offer them something in return for their aid. It could be just about anything, but Sea Sprites don't ask for a lot for they have no use for man-made materials.
Other Sea Creatures
Also originating from the ocean waters, but are a bit more different than mermaids. They're generally humanoid in appearance with animalistic features pertaining to their species. They are lesser in number than mermaids, however.
××Dragon's Eye Guild××
The Dragon's Eye Guild is a kind of mercenary guild that protect civilians and sailors from the violence of the sea. They arrest Pirates most often, but have been known to hunt Mermaids for extra rewards. The Guild headquarters usually occupy areas by the docks for quick access to land or sea patrols. Mercenaries are made up of 2 classes. Under oath, they are forbidden from collateral damage to mainland properties. Magicians are more physically vulnerable than swordsmen, and their magical energy can be quickly drained out if not careful. Some are rather greedy, but most have the responsibility of maintaining public order & doing public services.
Swordsmen:
Much of the Guild is comprised of skilled swordsmen. Their side arm is often a pistol.
Magicians:
This class tends to use black magic and hexes [aided by spellbooks] to apprehend their targets. The magic can also lay traps. Enchanters, however, can weaken or circumvent their magic altogether. These people are rather frail behind their magical arsenal.
RULES:
-Everyone on the Crew starts with one weapon. Keep in mind that this is set in the ~1700s where Pirates were most common. So choose your weapons/designs with this in mind.
-Any Dragon Eye Members cannot have magical powers belonging to another member. Avoid having magic abilities overlap with others' characters and potentially OP powers that pirates cannot counter.
-Despite this being based off Pirates, all characters must be Original and not based off an existing franchise.
-Limit to 2 characters minimum. You may register more if you believe you can handle it but no more than 4. If a character dies, they may be replaced. It'd be cool if you made a Dragon Eye member too. Jus' sayin.
-All characters must be at least 18 or up. Younger will not be accepted.
Crew/Default Template:
Name:
Age:
Gender:
Species:
Class:
Weapon/Item:
Appearance:
Personality:
Background:
Dragon's Eye Guild Template:
Name:
Age:
Gender:
Species: Human
Class: (Magician or Swordsman)
Weapon/Item:
Appearance:
Personality:
Background:
=================
My characters so you get a good idea on how to use the template
CAPTAIN OF THE BLOODY MERMAID
Name: Roger Goodwin
Age: 32
Gender: Male
Species: Human
Class: Pirate Captain
Weapon/Item: Cutlass
Appearance:
Age: 32
Gender: Male
Species: Human
Class: Pirate Captain
Weapon/Item: Cutlass
Appearance:
yes that's Spain from Hetalia. I'm rly bad at drawing men ok
Personality: He's motivated largely by the riches of the fabled Deadman's Grotto. Roger's greed is typical of any pirate, but his rags-to-riches dream has his heart mostly in the right place. The thirst for adventure is different, given that he is a wanted criminal.
Background: Roger was in a previous crew, but the ship had been captured by Dragon's Eye. He was the only one to escape from them, and is considered a Wanted Criminal on the run.
Name: Zora Evergreen
Age: 22
Gender: Female
Species: Human
Class: Pirate
Weapons/Items: Hand Telescope and a dagger.
Appearance: Olive skin and scruffy black hair that ends at the top of her neck, buried under a baggy hat. Her clothes are a ragged dark orange shirt with torn up green pants.
Personality: Enjoys naps a bit too much, Zora has an excitable and easily irritable personality if she doesn't get enough sleep or doesn't like the person. Free time is spent alone. Also a bit sarcastic and defiant personality. Zora has a lot of bad luck too.
Age: 22
Gender: Female
Species: Human
Class: Pirate
Weapons/Items: Hand Telescope and a dagger.
Appearance: Olive skin and scruffy black hair that ends at the top of her neck, buried under a baggy hat. Her clothes are a ragged dark orange shirt with torn up green pants.
Personality: Enjoys naps a bit too much, Zora has an excitable and easily irritable personality if she doesn't get enough sleep or doesn't like the person. Free time is spent alone. Also a bit sarcastic and defiant personality. Zora has a lot of bad luck too.
Background: Is driven mainly by the will to defy. Zora seeks adventure in her life that she can't find ay current satisfaction with.
Name: Marina
Age: 19
Gender: Female
Species: Full Mermaid
Class: "Pirate"
Appearance: she has long wavy black hair with tan skin. She usually wears flowers or shells in her hair. In land form, her legs are covered with blue, purple,and pink scales. Her arms have a lesser amount, but Marina's ribcage is covered in pink scales near the gills. In Aquaeous Form, her tail looks like this. On land, she wears a torn up green dress. Oftentimes, she is barefoot.
Personality: Marina both fears and dislikes humans. She is more comfortable with other Mermaids and sea creatures. Marina however is very good at hiding.
Background: Marina's family was hunted by sailors and pirates for their scales to award them money. After the remainder of her family began to fight back, Dragon Eye set to capture them and arrest them. Marina is the only survivor of her family. Her elder sister escaped with her, but ended up caught in the net of a ship. She herself ended up jailed.
Age: 19
Gender: Female
Species: Full Mermaid
Class: "Pirate"
Appearance: she has long wavy black hair with tan skin. She usually wears flowers or shells in her hair. In land form, her legs are covered with blue, purple,and pink scales. Her arms have a lesser amount, but Marina's ribcage is covered in pink scales near the gills. In Aquaeous Form, her tail looks like this. On land, she wears a torn up green dress. Oftentimes, she is barefoot.
Personality: Marina both fears and dislikes humans. She is more comfortable with other Mermaids and sea creatures. Marina however is very good at hiding.
Background: Marina's family was hunted by sailors and pirates for their scales to award them money. After the remainder of her family began to fight back, Dragon Eye set to capture them and arrest them. Marina is the only survivor of her family. Her elder sister escaped with her, but ended up caught in the net of a ship. She herself ended up jailed.